Discussion:
Happy Birthday SEGA Mega Drive | Genesis is 20 years old
(too old to reply)
parallax-scroll
2008-10-29 05:36:26 UTC
Permalink
The Sega Mega Drive launched in Japan 20 years ago today, October 29,
1988.


I'm glad my original model Genesis that came w/ Altered Beast still
works great.
I still use it often to play Herzog Zwei, my all-time favorite Genesis
game.

I'm celebrating by playing Sega Genesis Collection on PS2.
The Relic
2008-10-29 05:59:41 UTC
Permalink
parallax-scroll wrote:
> The Sega Mega Drive launched in Japan 20 years ago today, October 29,
> 1988.
>
>
> I'm glad my original model Genesis that came w/ Altered Beast still
> works great.
> I still use it often to play Herzog Zwei, my all-time favorite Genesis
> game.
>
> I'm celebrating by playing Sega Genesis Collection on PS2.

I have an old Japanese comic/entertainment mag from 12/1988 that has
a couple of articles and pics of the Megadrive (game pictured with it
was Thunder Blade) as well as the PC Engine.

I still have my Genny hooked up with a Sega CD and I give it a workout
every so often.
The Space Boss
2008-10-29 15:15:05 UTC
Permalink
On Oct 28, 11:36 pm, parallax-scroll <***@gmail.com> wrote:
> The Sega Mega Drive launched in Japan 20 years ago today,  October 29,
> 1988.
>
> I'm glad my original model Genesis that came w/ Altered Beast still
> works great.
> I still use it often to play Herzog Zwei, my all-time favorite Genesis
> game.
>
> I'm celebrating by playing Sega Genesis Collection on PS2.

Aw, come on... at least hook the genny up for some Golden Axe and
Altered Beast!

Great system........ there was nothing like it before.
BelPowerslave
2008-10-29 16:44:48 UTC
Permalink
> I'm celebrating by playing Sega Genesis Collection on PS2.

Simply brilliant.

You must be really *hardcore* to break out the Genesis collection on
your PS2. Let me guess: You needed something that allowed you to spam
the PS2 newsgroup(which I removed) because just spamming us in the Sega
groups, and the poor people in RGVC, isn't enough to satisfy your
camwhore-like need for attention?

Put your mom on the computer, I'd like to speak with her(she's that lady
whose basement you live in, probably upstairs right now crying over the
fact that her son doesn't have any friends).

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"If the Xbox console falls and hits someone, especially a small
child, it could cause serious injury."
- The Xbox user manual
parallax-scroll
2008-10-30 05:17:20 UTC
Permalink
On Oct 29, 9:44 am, BelPowerslave <***@whipassgaming.com>
>
> Put your mom on the computer, I'd like to speak with her


...do I have to daddy? please don't make me.
Shaun Cooley
2008-11-10 17:03:06 UTC
Permalink
BelPowerslave wrote:
>> I'm celebrating by playing Sega Genesis Collection on PS2.
>
> Simply brilliant.
>
> You must be really *hardcore* to break out the Genesis collection on
> your PS2. Let me guess: You needed something that allowed you to spam
> the PS2 newsgroup(which I removed) because just spamming us in the Sega
> groups, and the poor people in RGVC, isn't enough to satisfy your
> camwhore-like need for attention?
>
> Put your mom on the computer, I'd like to speak with her(she's that lady
> whose basement you live in, probably upstairs right now crying over the
> fact that her son doesn't have any friends).
>
> Bel

haven't been here in a long time, but i finally ponied up the green for
third party newsgroup access since my old ISP never offered it and
apparently time warner (my new isp) stopped offering it a few months ago.

Is this the same guy that posted as AirRaidAir and several other names a
while back?
math_guy
2008-10-30 22:28:24 UTC
Permalink
Thank you, parallax-scroll! I wouldn't have remembered the
anniversary had I not seen your post. :D

I played through Crusader of Centy just last weekend using my CDX. I
still own the complete Model 1 with Altered Beast that I bought from
Telegames USA back in 1989 (remember the days of mail ordering?), but
the real estate in front of my TV is at a premium these days.

I, too, will celebrate by playing Sega Genesis Collection for the PS2
(I'm still trying to unlock the arcade version of Altered Beast).

Sean
math_guy
2008-10-30 23:33:26 UTC
Permalink
Speaking of which, there's new RPG headed to the Genesis* and Sega CD*
this December: "Pier Solar and the Great Architects" will be released
as a cartridge/CD duo; the game can be played on a regular Genesis*
using just the cartridge, but inserting both the cartridge and the CD
into a Genesis/Sega CD* combo will improve its audio and add other
features.

Read about it at http://www.piersolar.com/

*It is also compatible with the Megadrive and Mega CD.

Sean
parallax-scroll
2008-10-31 01:07:34 UTC
Permalink
On Oct 30, 3:28 pm, math_guy <***@hotmail.com> wrote:
> Thank you, parallax-scroll!  I wouldn't have remembered the
> anniversary had I not seen your post.  :D
>
I almost forgot but then I saw a post on one of the forums reminding
me.



> I played through Crusader of Centy just last weekend using my CDX.  I
> still own the complete Model 1 with Altered Beast that I bought from
> Telegames USA back in 1989 (remember the days of mail ordering?), but
> the real estate in front of my TV is at a premium these days.
>
> I, too, will celebrate by playing Sega Genesis Collection for the PS2
> (I'm still trying to unlock the arcade version of Altered Beast).
>
> Sean


I remember going to Babbage's and TRU back in Aug~Sept 1989, watching
the TurboGrafx-16 and Genesis displays. Keith Courage looked pretty
sweet but Altered Beast was better. I noticed that even though the
graphics in the Genesis version were not as good overall (smaller less
detailed sprites, much less color, less animation, toned down special
effects, etc) it had parallax scrolling whereas the arcade version
did not. That's just the opposite of Golden Axe, arcade ver. has
parallax, Genesis ver. doesn't.

When you unlock the arcade version of AB in SGC for PS2, let me know
what you think of the differences.


BTW I found a nice review on usenet from August 1989 of Genesis and
most of its launch games
(that would've been test launch in NYC & LA):

http://groups.google.com/group/rec.games.video/msg/6599fb3389fb2d06?hl=en&dmode=source

spot on IMO.
Scott H
2008-11-06 03:39:33 UTC
Permalink
parallax-scroll wrote:
>
> I remember going to Babbage's and TRU back in Aug~Sept 1989, watching
> the TurboGrafx-16 and Genesis displays. Keith Courage looked pretty
> sweet but Altered Beast was better. I noticed that even though the
> graphics in the Genesis version were not as good overall (smaller less
> detailed sprites, much less color, less animation, toned down special
> effects, etc) it had parallax scrolling whereas the arcade version
> did not. That's just the opposite of Golden Axe, arcade ver. has
> parallax, Genesis ver. doesn't.

You weren't alive in 1989. Here's how I know. One, you'd keep a
Genesis hooked up but play Genesis games with that horrible joke of a
controller that is the Dual Shock 2 instead. Two, nobody counted
background layers and colors when the Genesis came out. To us Altered
Beast was practically photo-realistic when it released on Genesis.
Nobody put the Genesis under the microscope until things like the NEO
GEO, and 3DO were on the market and arcade games were getting into
digitized actors.


> When you unlock the arcade version of AB in SGC for PS2, let me know
> what you think of the differences.

I particularly enjoy the sound dropping out when the character jumps.
That's got to be better than something.

>
> BTW I found a nice review on usenet from August 1989 of Genesis and
> most of its launch games
> (that would've been test launch in NYC & LA):
>
> http://groups.google.com/group/rec.games.video/msg/6599fb3389fb2d06?hl=en&dmode=source
>
> spot on IMO.
math_guy
2008-11-06 19:08:44 UTC
Permalink
On Nov 5, 8:39 pm, Scott H <***@yahoo.com> wrote:
>
> ...nobody counted background layers and colors when the Genesis
> came out. To us Altered Beast was practically photo-realistic when it released
> on Genesis. Nobody put the Genesis under the microscope until things like the
> NEO GEO, and 3DO were on the market...

Uh, oh, Scott! In your attempt to chastise parallax-scroll for being
too young, you've only revealed how young YOU are! ;)

You see, home console and computer games and hardware have ALWAYS been
under the microscope...at least by the adults of the time. If
anything, there seems to be less scrutiny now than in the days of
Katz, Kunkel, and Worley. Why are there no Plimptonesque commercials,
for example?

Ooops! I think those references are before your time. :P

Sean
Scott H
2008-11-07 00:11:11 UTC
Permalink
math_guy wrote:
> On Nov 5, 8:39 pm, Scott H <***@yahoo.com> wrote:
>> ...nobody counted background layers and colors when the Genesis
>> came out. To us Altered Beast was practically photo-realistic when it released
>> on Genesis. Nobody put the Genesis under the microscope until things like the
>> NEO GEO, and 3DO were on the market...
>
> Uh, oh, Scott! In your attempt to chastise parallax-scroll for being
> too young, you've only revealed how young YOU are! ;)
>
> You see, home console and computer games and hardware have ALWAYS been
> under the microscope...at least by the adults of the time. If
> anything, there seems to be less scrutiny now than in the days of
> Katz, Kunkel, and Worley. Why are there no Plimptonesque commercials,
> for example?
>
> Ooops! I think those references are before your time. :P
>
> Sean

The spec sheets in most of the popular magazines of the day were pumped
straight from the PR department of Sega. Not even the magazine editors
understood what they mean, as indicated by the frequent typos. We
understood "more=better" we didn't know what the difference between
parallax and the Genesis' native line scrolling technique was. Folks
who were used to comparing Amigas with everything else were, but nobody
I knew understood what any of that was about. Brand was the important
factor back then, as it is today, not specs. Nobody played Altered
Beast because it had more background layers than the Arcade version.

-
Scott
math_guy
2008-11-07 17:28:13 UTC
Permalink
On Nov 6, 5:11 pm, Scott H <***@yahoo.com> wrote:
>
> Nobody played Altered Beast because it had more background layers
> than the Arcade version.

They played it because it had more background layers than the Sega
Master System version.

Sure, not everyone at the time would have been able to explain
precisely and technically why the Genesis version was superior,
including myself, but I've grown and learned a few things in the years
since. If I use that knowledge in a current day conversation about
Altered Beast, it shouldn't imply that I wasn't alive during the
game's initial release.

Sean
Scott H
2008-11-07 19:13:28 UTC
Permalink
On Nov 7, 11:28 am, math_guy <***@hotmail.com> wrote:
> On Nov 6, 5:11 pm, Scott H <***@yahoo.com> wrote:
>
>
>
> > Nobody played Altered Beast because it had more background layers
> > than the Arcade version.
>
> They played it because it had more background layers than the Sega
> Master System version.
>
> Sure, not everyone at the time would have been able to explain
> precisely and technically why the Genesis version was superior,
> including myself, but I've grown and learned a few things in the years
> since.  If I use that knowledge in a current day conversation about
> Altered Beast, it shouldn't imply that I wasn't alive during the
> game's initial release.
>
> Sean

I agree completely, though I primarily noticed the improved speed,
animation and similarity with the arcade game. Speaking in the
present about observations of games in the past is fine. The troll I
was trolling said he made modern observations back in the day. I'd
say that unless he was a game developer he was either telling a lie or
about five years ahead of his time insofar as software comparison
goes. The suspect comment is quoted below.

"I remember going to Babbage's and TRU back in Aug~Sept 1989, watching
the TurboGrafx-16 and Genesis displays. Keith Courage looked pretty
sweet but Altered Beast was better. I noticed that even though the
graphics in the Genesis version were not as good overall (smaller less
detailed sprites, much less color, less animation, toned down special
effects, etc) it had parallax scrolling whereas the arcade version
did not. "
jt august
2008-11-07 19:55:48 UTC
Permalink
In article
<0cfa93fb-c8df-4283-bad1-***@c36g2000prc.googlegroups.com>,
Scott H <***@yahoo.com> wrote:

> I agree completely, though I primarily noticed the improved speed,
> animation and similarity with the arcade game.

What I remember about Altered Beast on the Genny was that it came to a
complete halt every time it spoke, and if changed to a different screen
with very little graphic action for the morph effects into the big
beasts. I took it that the game did not have the technical capability
to manipulate the sound processor to play digitized sound samples and
carry everything else at the same time.

Then some years later, I seem to recall small speech samples playing
without stopping everything else (though I cannot recall the game(s)),
and chalked that up to either the mastered-programming-the-system
syndrome, or what is now regarded as the 2600 Tempest effect, someone
took a really good trip and figured it out in that state.

jt
math_guy
2008-11-07 20:34:33 UTC
Permalink
On Nov 7, 12:13 pm, Scott H <***@yahoo.com> wrote:
>
> The suspect comment is quoted below.
>
> "I noticed...it had parallax scrolling whereas the arcade version
> did not. "

That evidence isn't damning. When I first played Ghouls'n'Ghosts and
Last Battle, I noticed that their backgrounds scrolled slower than
their foregrounds. I didn't know it was called "parallax scrolling,"
but I still noticed. Despite my ignorance then, if I wanted to
explain to someone today what I noticed then, I would call it
"parallax scrolling."


> The troll I was trolling...

parallax-scroll's original post was mature, on-topic, and interesting.

Sean
Scott H
2008-11-07 20:56:00 UTC
Permalink
On Nov 7, 2:34 pm, math_guy <***@hotmail.com> wrote:
> That evidence isn't damning.  When I first played Ghouls'n'Ghosts and
> Last Battle, I noticed that their backgrounds scrolled slower than
> their foregrounds.  I didn't know it was called "parallax scrolling,"
> but I still noticed.  Despite my ignorance then, if I wanted to
> explain to someone today what I noticed then, I would call it
> "parallax scrolling."

But did you go around arcades making mental notes of how many sprites/
layers/colors were on screen so that when the Genesis hit TRU you
could immediately compare the two down to every little nuance? Did
you see that Arthur's feet didn't go behind the grass on the Genesis
version? Radeon the troll here did. I was considered anal when I was
playing Genesis games new and noticed a difference in the sound
effects or the gameplay speed was slightly different. Since it was
impossible to compare the games side by side I never could have come
up with a list of differences.

> > The troll I was trolling...
>
> parallax-scroll's original post was mature, on-topic, and interesting.

And cross posted to an irrelevant group as usual. I dug into him
mainly because I was in the mood for a game of kick the troll, I don't
usually go around mincing words with legitimate members.
Syfo-Dyas
2008-12-01 05:36:56 UTC
Permalink
On Thu, 6 Nov 2008 11:08:44 -0800 (PST), math_guy
<***@hotmail.com> wrote:

>On Nov 5, 8:39 pm, Scott H <***@yahoo.com> wrote:
>>
>> ...nobody counted background layers and colors when the Genesis
>> came out. To us Altered Beast was practically photo-realistic when it released
>> on Genesis. Nobody put the Genesis under the microscope until things like the
>> NEO GEO, and 3DO were on the market...
>
>Uh, oh, Scott! In your attempt to chastise parallax-scroll for being
>too young, you've only revealed how young YOU are! ;)
>
>You see, home console and computer games and hardware have ALWAYS been
>under the microscope...at least by the adults of the time. If
>anything, there seems to be less scrutiny now than in the days of
>Katz, Kunkel, and Worley. Why are there no Plimptonesque commercials,
>for example?
>
>Ooops! I think those references are before your time. :P
>
>Sean

Here is old...
It's me playing Colecovision in 1982 and I am in college. How many of
you were even alive in 82??? Pinball in the 70's
Mattinglyfan
2008-12-04 02:37:07 UTC
Permalink
"Syfo-Dyas" <Syfo-***@nomail.com> wrote in message
news:***@4ax.com...
> On Thu, 6 Nov 2008 11:08:44 -0800 (PST), math_guy
> <***@hotmail.com> wrote:
>
>>On Nov 5, 8:39 pm, Scott H <***@yahoo.com> wrote:
>>>
>>> ...nobody counted background layers and colors when the Genesis
>>> came out. To us Altered Beast was practically photo-realistic when it
>>> released
>>> on Genesis. Nobody put the Genesis under the microscope until things
>>> like the
>>> NEO GEO, and 3DO were on the market...
>>
>>Uh, oh, Scott! In your attempt to chastise parallax-scroll for being
>>too young, you've only revealed how young YOU are! ;)
>>
>>You see, home console and computer games and hardware have ALWAYS been
>>under the microscope...at least by the adults of the time. If
>>anything, there seems to be less scrutiny now than in the days of
>>Katz, Kunkel, and Worley. Why are there no Plimptonesque commercials,
>>for example?
>>
>>Ooops! I think those references are before your time. :P
>>
>>Sean
>
> Here is old...
> It's me playing Colecovision in 1982 and I am in college. How many of
> you were even alive in 82??? Pinball in the 70's
>

I was playing with my 2600 and Vic 20 as my first video game experiences.
My friend bought Pong but that simple ass paddle game was so expensive.
Right around the time you were playing with your Colecovision, my brother
and I convinced our parents to get us each a Vectrex where we played
Minestorm and Scramble and Armor Attack until we passed out. I know I am
not the oldest in here by a long shot but you better believe that there are
probabably some fuddy duddies that put you to shame.
math_guy
2008-11-08 00:35:07 UTC
Permalink
On Nov 7, 1:56 pm, Scott H <***@yahoo.com> wrote:
>
> But did you go around arcades making mental notes of how many sprites/
> layers/colors were on screen so that when the Genesis hit TRU you
> could immediately compare the two down to every little nuance?

Let me answer this with another question: if you heard your favorite
song of all time on the radio, would you be able to tell if it had
been remixed? Of course you would! You needn't have made mental
notes about it; you've just heard it so many times that you've
unconsciously memorized every detail.

It's the same deal with games: if you spend hour after hour in front
of a cabinet with your eyes two feet away from a CRT screen, you'll
start to remember things about it that others may consider minutia.

Sean
Scott H
2008-11-09 11:36:22 UTC
Permalink
math_guy wrote:
> On Nov 7, 1:56 pm, Scott H <***@yahoo.com> wrote:
>> But did you go around arcades making mental notes of how many sprites/
>> layers/colors were on screen so that when the Genesis hit TRU you
>> could immediately compare the two down to every little nuance?
>
> Let me answer this with another question: if you heard your favorite
> song of all time on the radio, would you be able to tell if it had
> been remixed? Of course you would! You needn't have made mental
> notes about it; you've just heard it so many times that you've
> unconsciously memorized every detail.

This is a simplified allegory that I will of course agree with. I
wouldn't, off the cuff, be able to tell you what instruments they
changed, what they synthesized, and which members of the band were
present for the same recording session. The first time I listened to
the song I might have picked up on one or two differences, but my lack
of experience with music industry technology would limit the discussion.
Do you see the difference?

> It's the same deal with games: if you spend hour after hour in front
> of a cabinet with your eyes two feet away from a CRT screen, you'll
> start to remember things about it that others may consider minutia.
>
> Sean

Like I said, I did notice things, but in my experience the ability to
articulate those things, much less make a comprehensive list of changes,
wasn't granted to the general public until much later than 1989. You
are correct in asserting that people always discussed differences, but I
guarantee that discussion was ill-informed in all but the most dedicated
arcade gamer groups. How can I guarantee that? Because technical
discussions are still ill-informed today, even in this group. It's
taken me the better part of a decade to weed through the hype and jargon
and come up with any sort of sensible fact sheets for consoles. Even
today you will see different spec sheets on every web page you go to,
and most of them are at least partially incorrect.

-
Scott
www.gamepilgrimage.com
math_guy
2008-11-10 17:59:00 UTC
Permalink
On Nov 9, 4:36 am, Scott H <***@yahoo.com> wrote:
>
> ...my lack of experience with music industry technology would limit the discussion.

Now we're getting to the crux of the matter: you have an issue with
parallax-scroll talking tech about videogames in 1989 because YOU did
not talk tech about them at that time, but I can assure you that
people DID dissect games in a precise manner before 1989.

Take me: I was programming my own games in BASIC, Assembler, and even
machine code for 8-bit home computers like the VIC-20 and CoCo before
1985, and yet I do not claim to be a programmer. For me and my
friends, it was just something we did with those machines besides play
games. A significant proportion of Generation X had similar
experiences with the Commodore 64, so it is insulting to suggest that
intelligent discussions about games did not start until 1989.


> ...the ability to articulate those things, much less make a comprehensive list
> of changes, wasn't granted to the general public until much later than 1989.

The "general public" doesn't ski, skate, or surf, but those things
still exist; if anything, extreme sports have fared better by
remaining niche. If videogames hadn't "asploded," people would still
be talking about sprites, polygon counts, frame rates, and the like,
albeit in much smaller numbers.


> ...I guarantee that discussion was ill-informed in all but the most dedicated
> arcade gamer groups.

So, the discussion WAS informed in the most dedicated arcade gamer
groups? Thank you! :)

Sean
parallax-scroll
2008-11-10 20:11:28 UTC
Permalink
On Nov 10, 9:59 am, math_guy <***@hotmail.com> wrote:
> On Nov 9, 4:36 am, Scott H <***@yahoo.com> wrote:
>
>
>
> > ...my lack of experience with music industry technology would limit the discussion.
>
> Now we're getting to the crux of the matter: you have an issue with
> parallax-scroll talking tech about videogames in 1989 because YOU did
> not talk tech about them at that time, but I can assure you that
> people DID dissect games in a precise manner before 1989.
>

You're absolutely right math guy. I myself did not take part in the
tech-talk in 1989, but I've gone back into usenet and seen some fairly
good discussion on the subject from 1989 & 1990. People did indeed
dissect games in a precise and accurate manner in 1989 and earlier.
Granted, one has to wade through the massive amount of uninformed,
misinformed discussions, the hype, etc. Some of the things Scott was
talking about, but he seems to think that's *all* there was back then.
You and I know otherwise.



> Take me: I was programming my own games in BASIC, Assembler, and even
> machine code for 8-bit home computers like the VIC-20 and CoCo before
> 1985, and yet I do not claim to be a programmer.  For me and my
> friends, it was just something we did with those machines besides play
> games.  A significant proportion of Generation X had similar
> experiences with the Commodore 64, so it is insulting to suggest that
> intelligent discussions about games did not start until 1989.
>
> > ...the ability to articulate those things, much less make a comprehensive list
> > of changes, wasn't granted to the general public until much later than 1989.
>
> The "general public" doesn't ski, skate, or surf, but those things
> still exist; if anything, extreme sports have fared better by
> remaining niche.  If videogames hadn't "asploded," people would still
> be talking about sprites, polygon counts, frame rates, and the like,
> albeit in much smaller numbers.
>
> > ...I guarantee that discussion was ill-informed in all but the most dedicated
> > arcade gamer groups.
>
> So, the discussion WAS informed in the most dedicated arcade gamer
> groups?  Thank you!  :)
>
> Sean

Heh! :)
BelPowerslave
2008-11-10 21:02:36 UTC
Permalink
parallax-scroll, another one of Radeon's poor, sad little aliases was
feeling particularly lonely, due to not having any friends and his mom
not giving him the attention he so desperately craves wrote:
> Heh! :)

"heh" what, you piece of shit? You sat there and let poor Math Guy argue
your *entire* case FOR A WEEK, and then you show up for "heh"? This is
why people hate you, not only on the internet, but no doubt in real life
as well.

Now, we both know why you hid behind Math Guy, but you really should put
some real thought in to it. I can only dream what you must be like
outside of the internet....it must be absolutely devastating to walk
around in your head. Sad.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"Here's a riddle: When is a croquette mallet like a billy club? I'll
tell you; whenever you want it to be."
- Cheshire Cat, American McGee's Alice
math_guy
2008-11-10 22:46:59 UTC
Permalink
On Nov 10, 2:02 pm, BelPowerslave <***@whipassgaming.com> wrote:
>
> You sat there and let poor Math Guy argue your *entire* case FOR A
> WEEK...

Bel, please don't drag me into another* of your feuds. I had my own
reasons for replying to Scott's posts.

Sean

*You tried the same thing the last time I responded to one of Space
Boss' posts.
math_guy
2008-11-12 19:28:01 UTC
Permalink
I'm overriding my usual desire to snip long posts so that readers in
the other newgroups can see this one:

On Nov 11, 11:23 pm, BelPowerslave <***@whipassgaming.com> wrote:
> > On Nov 10, 5:13 pm, BelPowerslave <***@whipassgaming.com> wrote:
> >> What would the point of that be? The post didn't create itself...
>
> > If the first message in this thread had been posted (verbatim) by
> > someone other than parallax-scroll, such as me, would you have reacted
> > the same way?
>
> Yes, though not as harshly...what you've got to understand is that this
> piece of shit has been spamming the videogame usenet groups for at least
> 10 years. It gets a little old...and I promise you that most members
> of RGVS have said something to him about it at some point and time. Here
> are a few examples:
>
> Here's Andrew Ryan Chang going after him:
>
> http://groups.google.com/group/rec.games.video.sega/browse_thread/thr...
>
> Here's KKC attempting to reason with him:
>
> http://groups.google.com/group/rec.games.video.sega/browse_thread/thr...
>
> Here's Ted pitching the idea that we keep reporting him to Google Groups:
>
> http://groups.google.com/group/rec.games.video.sega/browse_thread/thr...
>
> Here's a good one where I tell everyone that he's been banned from both
> Digital Press(for "owning those faggots") and Neo-Geo:
>
> http://groups.google.com/group/rec.games.video.sega/browse_thread/thr...
>
> Here's one where BligMerk, one of the biggest trolls to ever hit usenet,
> calls him out on his multiple identities and spamming:
>
> http://groups.google.com/group/rec.games.video.sega/browse_thread/thr...
>
> > If the answer is "no," then it proves my point that you
> > are attacking the poster, not what he or she wrote.
>
> ...and if the answer is yes? Does this break your streak of lording over
> us humble folk? Really dude, you're a good guy, but it's time to give it
> a rest. Where's the Math Guy I listed Google Groups archives of a few
> posts back? He was alright.
>
> What you're missing, in your defense of PS, is that he added *one* small
> sentence("I'm celebrating by playing Sega Genesis Collection on PS2") so
> that, in his mind, it'd be on topic for the PS2 group as well. He does
> this all the time. Check his profile if you'd like...
>
> http://groups.google.com/groups/profile?enc_user=zy9m-RgAAADrlUuIm6JR...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=7_zSexIAAABKlCG8Hq7b...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=eQT16BUAAAAz0s9KHwRb...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=wkIHoxMAAACveYpNdMts...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=Z1CYwBQAAADglTFEuCDk...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=aMNmyRUAAAB4YodCKgmM...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=DibRjhEAAABLQ4DxMg7M...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=FLoBpxYAAABEbBMdt0zc...
>
> or this one:
>
> http://groups.google.com/groups/profile?enc_user=qfCsICAAAACB9GH_TRZZ...
>
> I can keep listing his identities for pages...
>
> He's an attention whore, plain and simple. I don't go out looking for
> him, but when he comes to this group, with that bullshit, I slap him
> every chance I get. I will not apologize for this.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "Consider yourself clobbered"
> - The Thing, Marvel: Ultimate Alliance

Wow. Just...wow.

I hadn't realized how obsessed you are, Bel, until I saw this.

To use your own words: you're a good guy, but it's time to give it a
rest.

Sean
BelPowerslave
2008-11-13 03:33:42 UTC
Permalink
math_guy wrote:
> I'm overriding my usual desire to snip long posts so that readers in
> the other newgroups can see this one:

It won't help your case, virtually everyone hates Radeon. Just remember,
you're the one who refusing to reply to direct questions you've asked
me....and that's also in the post.

> Wow. Just...wow.

Yeah, it took a whole 2 minutes to round up some of his
identities...lotta work, let me tell you. Try Google sometime, it's fun
and easy to use.

> I hadn't realized how obsessed you are, Bel, until I saw this.

I appreciate you adding in the PS2 group that I had removed, the more
people we can inform about Radeon's identities, the better.

> To use your own words: you're a good guy, but it's time to give it a
> rest.

Perhaps, don't start it then? Again, I don't blame you for not directly
replying, it would have been tough to answer some of that, but don't act
like you're some innocent bystander, appalled at what you're
seeing...you started this by defending a known troll(one who calls
people "faggots" when they call him out. A real stand up guy). You
should have known better.

Now go play some Taito Legends...;)

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"You're never finished with a game, they just take it away from you."
- Dominick Meissner, Lobotomy Software
parallax-scroll
2008-11-13 21:27:48 UTC
Permalink
On Nov 12, 11:28 am, math_guy <***@hotmail.com> wrote:
> I'm overriding my usual desire to snip long posts so that readers in
> the other newgroups can see this one:
>
> On Nov 11, 11:23 pm, BelPowerslave <***@whipassgaming.com> wrote:
>
>
>
> > > On Nov 10, 5:13 pm, BelPowerslave <***@whipassgaming.com> wrote:
> > >> What would the point of that be? The post didn't create itself...
>
> > > If the first message in this thread had been posted (verbatim) by
> > > someone other than parallax-scroll, such as me, would you have reacted
> > > the same way?
>
> > Yes, though not as harshly...what you've got to understand is that this
> > piece of shit has been spamming the videogame usenet groups for at least
> >   10 years. It gets a little old...and I promise you that most members
> > of RGVS have said something to him about it at some point and time. Here
> > are a few examples:

Okay smart guy, who was I ten years ago?

I hope you can impress me with your googling abilities, lol.
parallax-scroll
2008-11-13 21:34:45 UTC
Permalink
Bel, just so you know, I wasn't ever banned from digitpress.
go have a look, i have several recent threads over there, including a
nice one on Choplifter. The admin was so impressed by it, he made
Choplifter the 'MAME club' game of the week. I never even payed
attention to that before and I really don't care, but you know, you
want to lie and make stuff up about me, I just love proving you wrong,
since you're such a miserable idiot.

There i attacked you and went negative. Get all upset , wave your
tiny impotent fists in the air and call me names, big pussy!
parallax-scroll
2008-11-12 18:03:39 UTC
Permalink
hi BelPowerslave, why so angry ?

On Nov 10, 1:02 pm, BelPowerslave <***@whipassgaming.com> wrote:
> parallax-scroll, another one of Radeon's poor, sad little aliases was
> feeling particularly lonely, due to not having any friends and his mom
> not giving him the attention he so desperately craves wrote:
>
> > Heh!  :)
>
> "heh" what, you piece of shit? You sat there and let poor Math Guy argue
> your *entire* case FOR A WEEK, and then you show up for "heh"? This is
> why people hate you, not only on the internet, but no doubt in real life
> as well.
>
> Now, we both know why you hid behind Math Guy, but you really should put
> some real thought in to it. I can only dream what you must be like
> outside of the internet....it must be absolutely devastating to walk
> around in your head. Sad.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "Here's a riddle: When is a croquette mallet like a billy club? I'll
> tell you; whenever you want it to be."
> - Cheshire Cat, American McGee's Alice
BelPowerslave
2008-11-13 03:36:17 UTC
Permalink
parallax-scroll wrote:
> hi BelPowerslave, why so angry ?

It's been the same reason for 10 years now...just stop spamming usenet.
I don't understand what's so hard about simply posting to JUST the
groups that are relevant. You know, if you did that, I'd have less than
no problem with you. It can all be fixed...but as we've seen, you can't
let it go, you have to have the attention.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"PsychoGun kicks ass!"
- Cobra, The Space Adventure
parallax-scroll
2008-11-13 21:36:37 UTC
Permalink
On Nov 12, 7:36 pm, BelPowerslave <***@whipassgaming.com> wrote:
> parallax-scroll wrote:
> > hi BelPowerslave, why so angry ?
>
> It's been the same reason for 10 years now..

10 years huh. Show me where I posted 10 years ago and who I was.
you would't know if i started posted 5 years ago or 15 years ago.
Scott H
2008-11-10 20:49:52 UTC
Permalink
On Nov 10, 11:59 am, math_guy <***@hotmail.com> wrote:
> On Nov 9, 4:36 am, Scott H <***@yahoo.com> wrote:
>
>
>
> > ...my lack of experience with music industry technology would limit the discussion.
>
> Now we're getting to the crux of the matter: you have an issue with
> parallax-scroll talking tech about videogames in 1989 because YOU did
> not talk tech about them at that time, but I can assure you that
> people DID dissect games in a precise manner before 1989.

> Take me: I was programming my own games in BASIC, Assembler, and even
> machine code for 8-bit home computers like the VIC-20 and CoCo before
> 1985, and yet I do not claim to be a programmer.  For me and my
> friends, it was just something we did with those machines besides play
> games.  A significant proportion of Generation X had similar
> experiences with the Commodore 64, so it is insulting to suggest that
> intelligent discussions about games did not start until 1989.

Right, the C64 and Amiga crowds in particular seemed to have been
particularly entrenched in terms like sprites, parallax, etc well
before I saw them in a game magazine or heard the terms in an arcade.
I suppose I invited over generalizations of my statements with my game
of kickatroll but you have to realize that somebody who knew what you
knew was so far out of the norm you wouldn't even affect the
statistics.

> > ...the ability to articulate those things, much less make a comprehensive list
> > of changes, wasn't granted to the general public until much later than 1989.
>
> The "general public" doesn't ski, skate, or surf, but those things
> still exist; if anything, extreme sports have fared better by
> remaining niche.  If videogames hadn't "asploded," people would still
> be talking about sprites, polygon counts, frame rates, and the like,
> albeit in much smaller numbers.

That group was so small that I literally had to wait until magazines
started talking about them before I even heard the terms.

> > ...I guarantee that discussion was ill-informed in all but the most dedicated
> > arcade gamer groups.
>
> So, the discussion WAS informed in the most dedicated arcade gamer
> groups?  Thank you!  :)

Not in mine, and we played enough to do SFII tournaments, beat
Strider, Golden Axe and Ghouls N Ghosts in one quarter, etc. There's
always a more elite group, but as long as arcades were around I only
met one guy who went to national tournaments, and he never talked
about graphical specs or technical anything beyond gameplay
limitations of a particular game.
Having searched Usenet many times for information I have found it
the best resource on technical matters. In fact, back in 2000-2001 I
found discussions in RGVS to be the best for challenging published
spec sheets and common misinterpretations of them. Almost all of
those posters apparently got sick of the discussion and moved on with
their lives though. Even then though, my discussion was with one
person in the group and the rest just didn't comment outside of
extremely general emotional statements about the quality of one
console's graphics over another. I guess my ultimate point here is
much the same as my first one but with the qualifier "almost" tagged
in front of no one discusses technical matters of these systems or
compares games with any proficiency. Hell, parallax, in this very
thread, has once again neglected to take ROM size, resolution, and
signal output quality into account in his graphical comparison.
That's because he's trolling, but if he hadn't posted the group would
still be asleep.
math_guy
2008-11-10 23:13:10 UTC
Permalink
On Nov 10, 1:49 pm, Scott H <***@yahoo.com> wrote:
>
> ...you have to realize that somebody who knew what you knew was so far out of
> the norm you wouldn't even affect the statistics.

Oh, brother...now you've shown that you don't know what the word
"statistic" means.

A statistic is ANY parameter calculated from a population; it NEEDN'T
be an average. For example, the TOTAL number of people who counted
background layers and colors on the Genesis in 1989 IS a statistic.

Now, you said in an earlier post that that particular statistic was 0,
but I counted the background layers in Last Battle when it was
released, so the statistic is at least 1; ergo, you are incorrect. :P

Sean
Scott H
2008-11-11 00:49:39 UTC
Permalink
math_guy wrote:
> On Nov 10, 1:49 pm, Scott H <***@yahoo.com> wrote:
>> ...you have to realize that somebody who knew what you knew was so far out of
>> the norm you wouldn't even affect the statistics.
>
> Oh, brother...now you've shown that you don't know what the word
> "statistic" means.
>
> A statistic is ANY parameter calculated from a population; it NEEDN'T
> be an average. For example, the TOTAL number of people who counted
> background layers and colors on the Genesis in 1989 IS a statistic.
>
> Now, you said in an earlier post that that particular statistic was 0,
> but I counted the background layers in Last Battle when it was
> released, so the statistic is at least 1; ergo, you are incorrect. :P
>
> Sean

Well, this is certainly a classic usenet conversation. Irrelevant and
unreasonable. Thanks for the good times.
math_guy
2008-11-12 01:07:27 UTC
Permalink
On Nov 10, 5:49 pm, Scott H <***@yahoo.com> wrote:
>
> Well, this is certainly a classic usenet conversation...unreasonable.

I agree. It IS unreasonable to claim that there was no intelligent
discussion about videogames before 1989. To do so is to claim that
there were no game designers, programmers, researchers, journalists,
hobbyists, or computer science professors or grad students before
1989, which is ridiculous.

Sean
parallax-scroll
2008-11-12 18:09:07 UTC
Permalink
On Nov 10, 12:49 pm, Scott H <***@yahoo.com> wrote:
> On Nov 10, 11:59 am, math_guy <***@hotmail.com> wrote:
>
>
>
> > On Nov 9, 4:36 am, Scott H <***@yahoo.com> wrote:
>
> > > ...my lack of experience with music industry technology would limit the discussion.
>
> > Now we're getting to the crux of the matter: you have an issue with
> > parallax-scroll talking tech about videogames in 1989 because YOU did
> > not talk tech about them at that time, but I can assure you that
> > people DID dissect games in a precise manner before 1989.
> > Take me: I was programming my own games in BASIC, Assembler, and even
> > machine code for 8-bit home computers like the VIC-20 and CoCo before
> > 1985, and yet I do not claim to be a programmer.  For me and my
> > friends, it was just something we did with those machines besides play
> > games.  A significant proportion of Generation X had similar
> > experiences with the Commodore 64, so it is insulting to suggest that
> > intelligent discussions about games did not start until 1989.
>
>      Right, the C64 and Amiga crowds in particular seemed to have been
> particularly entrenched in terms like sprites, parallax, etc well
> before I saw them in a game magazine or heard the terms in an arcade.
> I suppose I invited over generalizations of my statements with my game
> of kickatroll but you have to realize that somebody who knew what you
> knew was so far out of the norm you wouldn't even affect the
> statistics.
>
> > > ...the ability to articulate those things, much less make a comprehensive list
> > > of changes, wasn't granted to the general public until much later than 1989.
>
> > The "general public" doesn't ski, skate, or surf, but those things
> > still exist; if anything, extreme sports have fared better by
> > remaining niche.  If videogames hadn't "asploded," people would still
> > be talking about sprites, polygon counts, frame rates, and the like,
> > albeit in much smaller numbers.
>
> That group was so small that I literally had to wait until magazines
> started talking about them before I even heard the terms.
>
> > > ...I guarantee that discussion was ill-informed in all but the most dedicated
> > > arcade gamer groups.
>
> > So, the discussion WAS informed in the most dedicated arcade gamer
> > groups?  Thank you!  :)
>
>      Not in mine, and we played enough to do SFII tournaments, beat
> Strider, Golden Axe and Ghouls N Ghosts in one quarter, etc.  There's
> always a more elite group, but as long as arcades were around I only
> met one guy who went to national tournaments, and he never talked
> about graphical specs or technical anything beyond gameplay
> limitations of a particular game.
>      Having searched Usenet many times for information I have found it
> the best resource on technical matters.  In fact, back in 2000-2001 I
> found discussions in RGVS to be the best for challenging published
> spec sheets and common misinterpretations of them.  Almost all of
> those posters apparently got sick of the discussion and moved on with
> their lives though.  Even then though, my discussion was with one
> person in the group and the rest just didn't comment outside of
> extremely general emotional statements about the quality of one
> console's graphics over another.  I guess my ultimate point here is
> much the same as my first one but with the qualifier "almost" tagged
> in front of no one discusses technical matters of these systems or
> compares games with any proficiency.  Hell, parallax, in this very
> thread, has once again neglected to take ROM size, resolution, and
> signal output quality into account in his graphical comparison.
> That's because he's trolling, but if he hadn't posted the group would
> still be asleep.

Scott
In the 1990s there were times & places where myself and others just
played games agressively, never talked about specs and tech stuff.
There were other times & places where others and myself did nothing
*but* talk about specs, not even playing games at all.

So anyway, I guess I'm a troll. Or maybe, some people just like to
argue and attack because they have nothing better to say. I'm not in
the mood to be negative and argue about anything except about just the
games and hardware. I have no wish to attack & insult anyone,
especially like Bel loves to do.
BelPowerslave
2008-11-13 03:40:42 UTC
Permalink
parallax-scroll finally admits it:
> So anyway, I guess I'm a troll. Or maybe, some people just like to
> argue and attack because they have nothing better to say. I'm not in
> the mood to be negative and argue about anything except about just the
> games and hardware. I have no wish to attack & insult anyone,
> especially like Bel loves to do.

I haven't gone after anyone other than you...don't try to make this in
to some hard-luck case, "Mean Bel won't let me post", it won't work,
you're rep is too widely known.

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"No one can beat me."
- Ryu Hayabusa, Ninja Gaiden
parallax-scroll
2008-11-13 21:26:21 UTC
Permalink
On Nov 12, 7:40 pm, BelPowerslave <***@whipassgaming.com> wrote:
> parallax-scroll finally admits it:
>
> > So anyway, I guess I'm a troll.   Or maybe, some people just like to
> > argue and attack because they have nothing better to say.   I'm not in
> > the mood to be negative and argue about anything except about just the
> > games and hardware. I have no wish to attack & insult anyone,
> > especially like Bel loves to do.
>
> I haven't gone after anyone other than you...don't try to make this in
> to some hard-luck case, "Mean Bel won't let me post", it won't work,
> you're rep is too widely known.
>
> Bel
> --
> Whip Ass Gaming:http://www.whipassgaming.com/
>
> "No one can beat me."
>   - Ryu Hayabusa, Ninja Gaiden

you're a mean guy!
math_guy
2008-11-19 01:51:41 UTC
Permalink
After reading this thread again, I am retracting my comment that Bel
is a "good guy."

He claims to only have a problem with parallax-scroll, yet many of his
facetious remarks in this thread are directed at ME. To begin, he's
been dismissive: "Where's the Math Guy I listed Google Groups archives
of a few posts back? He was alright." Was? Apparently, a person can
only be "alright" if he or she agrees with Bel on EVERYTHING!

Next, he's been sarcastic: "Try Google sometime, it's fun and easy to
use." Sure. I'll do that. Right after I figure out how someone
finds and posts 14 obscure links and types close to 300 words in "2
minutes."

He has said things that aren't true: "you usually stick up for
[parallax-scroll]...and that just sort of makes you stick out."
Usually? When Bel posted this, the total number of times I had stuck
up for parallax-scroll was ONE!

Another false remark: "you started this by defending a known troll."
I have never defended parallax-scroll's past trolling, and Bel
"started this" by using me as an excuse to attack another poster (I
had previously asked him not to do this).

Most of all, he's been hypocritical: he used the homophobic "f" word
three times to convince me that parallax-scroll is a troll for using
that word, then used the sexist "w" word (an equally offensive
vulgarity) twice elsewhere in this thread for no good reason. He
claims to have not "gone after anyone but" parallax-scroll, but
conveniently forgot Space Boss. He accused me of "lording over [the]
humble folk" in this group because I debated with two people in this
one thread, but he's been "lording over" the entire group
rec.games.video.sega for years.

I "should have known better," alright, than to reason with a bully.

Sean
BelPowerslave
2008-11-19 16:31:01 UTC
Permalink
Lol, see guys, I told you it'd take about a week of us ignoring Radeon
before he, or Math Guy showed back up to say something. Apparently it's
ok for Radeon to start shit, then run off and never come back...but if
anyone else does it...watch out! ;)

math_guy wrote:
> After reading this thread again, I am retracting my comment that Bel
> is a "good guy."

Alright, very good.

> He claims to only have a problem with parallax-scroll, yet many of his
> facetious remarks in this thread are directed at ME. To begin, he's
> been dismissive: "Where's the Math Guy I listed Google Groups archives
> of a few posts back? He was alright." Was? Apparently, a person can
> only be "alright" if he or she agrees with Bel on EVERYTHING!

Not true. Eiji Hiyashi and I are fierce, fierce rivals, we've had some
of the biggest arguments this group has ever seen...but at the end of
the day, I respect him. I did that with you until you decided to try to
use a post of mine as some sort of circus freak show. I was not a good
move, you should have just simply responded like you're doing now. I can
respect this...I can't respect your last post.

> Next, he's been sarcastic: "Try Google sometime, it's fun and easy to
> use." Sure. I'll do that. Right after I figure out how someone
> finds and posts 14 obscure links and types close to 300 words in "2
> minutes."

Typing in a Radeon alias brings up every post that is associated with
that alias. Some of the threads I listed were actually started or
changed by the people who, again, I listed. Wasn't that hard. Again,
copying and pasting is easy.

> He has said things that aren't true: "you usually stick up for
> [parallax-scroll]...and that just sort of makes you stick out."
> Usually? When Bel posted this, the total number of times I had stuck
> up for parallax-scroll was ONE!
>
> Another false remark: "you started this by defending a known troll."
> I have never defended parallax-scroll's past trolling, and Bel
> "started this" by using me as an excuse to attack another poster (I
> had previously asked him not to do this).

Dude, dude, dude, I'm trying to help you out here. Running around
yelling about how I came after you for defending a known troll isn't
going to help your case. You've got to understand, and this is where I
was going in the post that listed all of his identities, is that
*everyone* on the videogame usenet groups knows this guy...they know
what a piece of shit he is. Reply to his posts, that's fine, a lot of
people do...just don't try to defend his crossposting, there's no basis
for it...hell, even *he* won't come back to defend it most times.

> Most of all, he's been hypocritical: he used the homophobic "f" word
> three times to convince me that parallax-scroll is a troll for using
> that word, then used the sexist "w" word (an equally offensive
> vulgarity) twice elsewhere in this thread for no good reason.

Radeon/PS/etc was kicked off Digital Press/Neo Geo Forum for telling
them that he "owns those faggots". Here's his childish response to them
kicking him off the board:

http://www.youtube.com/watch?v=cOAi3-jYw_M

Here are his closing remarks from that YouTube desc:

"This is one reason why there is NO SUCH THING AS 'ARCADE PERFECT', even
with the near-exact ports to more powerful consoles.

some of the faggots on neo-geo.com forum and digitalpress forum ARE
OWNED because of their sheer stupidity and faggotry. "

I show you these things so you know more about the guy your defending.
He's simply not worth it. No one who runs around with that sort of
bigotry is worth it. Again, I'm trying to help you out here.

BTW, I'm still trying to figure out the "w" word...

> He
> claims to have not "gone after anyone but" parallax-scroll, but
> conveniently forgot Space Boss.

...in *this* thread jerknut. I could give you a list of everyone I've
*ever* gone after, but we know how my using Google makes you feel...

> He accused me of "lording over [the]
> humble folk" in this group because I debated with two people in this
> one thread,

You constantly told Scott he was, flat out, wrong at every turn. That's
lording.

> but he's been "lording over" the entire group
> rec.games.video.sega for years.

I've been here since 1997, you're the only one who's ever accused me of
such a thing...

> I "should have known better," alright, than to reason with a bully.

I take it you're going with Parallax's "mean Bel won't let me post"
defense as well? Come on man, it's an argument...we grumble at each
other, we say what we want to say, we come back the next day and chat
about Sega games, it's that simple. Calm down and come on back. :)

Bel
--
Whip Ass Gaming: http://www.whipassgaming.com/

"It's at times like these the great heaven knows
That we wish we had not so many clothes."
- Adam Ant, Strip
parallax-scroll
2008-11-26 22:44:27 UTC
Permalink
On Nov 19, 10:31 am, BelPowerslave <***@whipassgaming.com> wrote:

> Radeon/PS/etc was kicked off Digital Press/Neo Geo Forum for telling
> them that he "owns those faggots". Here's his childish response to them
> kicking him off the board:

I challenge you to show me where I was kicked off / banned from
Digital Press forums. come on.

You are a fucking moron Bel, with nothing better to do than argue and
make shit up.

Who's the child really ?
Scott H
2008-12-01 15:31:50 UTC
Permalink
parallax-scroll wrote:
> On Nov 19, 10:31 am, BelPowerslave <***@whipassgaming.com> wrote:
>
>> Radeon/PS/etc was kicked off Digital Press/Neo Geo Forum for telling
>> them that he "owns those faggots". Here's his childish response to them
>> kicking him off the board:
>
> I challenge you to show me where I was kicked off / banned from
> Digital Press forums. come on.
>
> You are a fucking moron Bel, with nothing better to do than argue and
> make shit up.
>
> Who's the child really ?


Usenet rules 101, the loser of a flame war always results to personal
insults and completely abandons answering any complaints/questions from
others in the thread. How did you get out of my killfile so quickly anyway?

--

-
Scott
www.gamepilgrimage.com
a***@gmail.com
2016-05-24 15:24:53 UTC
Permalink
On Tuesday, November 18, 2008 at 8:51:41 PM UTC-5, math_guy wrote:
> After reading this thread again, I am retracting my comment that Bel
> is a "good guy."
>
> He claims to only have a problem with parallax-scroll, yet many of his
> facetious remarks in this thread are directed at ME. To begin, he's
> been dismissive: "Where's the Math Guy I listed Google Groups archives
> of a few posts back? He was alright." Was? Apparently, a person can
> only be "alright" if he or she agrees with Bel on EVERYTHING!
>
> Next, he's been sarcastic: "Try Google sometime, it's fun and easy to
> use." Sure. I'll do that. Right after I figure out how someone
> finds and posts 14 obscure links and types close to 300 words in "2
> minutes."
>
> He has said things that aren't true: "you usually stick up for
> [parallax-scroll]...and that just sort of makes you stick out."
> Usually? When Bel posted this, the total number of times I had stuck
> up for parallax-scroll was ONE!
>
> Another false remark: "you started this by defending a known troll."
> I have never defended parallax-scroll's past trolling, and Bel
> "started this" by using me as an excuse to attack another poster (I
> had previously asked him not to do this).
>
> Most of all, he's been hypocritical: he used the homophobic "f" word
> three times to convince me that parallax-scroll is a troll for using
> that word, then used the sexist "w" word (an equally offensive
> vulgarity) twice elsewhere in this thread for no good reason. He
> claims to have not "gone after anyone but" parallax-scroll, but
> conveniently forgot Space Boss. He accused me of "lording over [the]
> humble folk" in this group because I debated with two people in this
> one thread, but he's been "lording over" the entire group
> rec.games.video.sega for years.
>
> I "should have known better," alright, than to reason with a bully.
>
> Sean

BTK is trying to get us all to take credit for his anti-video game terror : will it be successful ??? Not on this end : I fetched 200 SWAT teams for here : any non-compliance by government IN THE FACES OF GOVERNMENTS OTHER THAN OWN will be screened.

Government caught HAVING FUN AND INCREASED PRODUCTIION with other government and BTK victims WILL BE HEROIZED !!

Easy ~~~~~~~> NEW RULES <~~~~~ ....

.... they just are not Sean and Chris's rules ALL THE TIME .... Chris and Sean are usually the easiest to convince ....
Scott H
2008-11-13 18:05:24 UTC
Permalink
On Nov 12, 12:09 pm, parallax-scroll <***@gmail.com> wrote:
> On Nov 10, 12:49 pm, Scott H <***@yahoo.com> wrote:
>
>
>
> > On Nov 10, 11:59 am, math_guy <***@hotmail.com> wrote:
>
> > > On Nov 9, 4:36 am, Scott H <***@yahoo.com> wrote:
>
> > > > ...my lack of experience with music industry technology would limit the discussion.
>
> > > Now we're getting to the crux of the matter: you have an issue with
> > > parallax-scroll talking tech about videogames in 1989 because YOU did
> > > not talk tech about them at that time, but I can assure you that
> > > people DID dissect games in a precise manner before 1989.
> > > Take me: I was programming my own games in BASIC, Assembler, and even
> > > machine code for 8-bit home computers like the VIC-20 and CoCo before
> > > 1985, and yet I do not claim to be a programmer.  For me and my
> > > friends, it was just something we did with those machines besides play
> > > games.  A significant proportion of Generation X had similar
> > > experiences with the Commodore 64, so it is insulting to suggest that
> > > intelligent discussions about games did not start until 1989.
>
> >      Right, the C64 and Amiga crowds in particular seemed to have been
> > particularly entrenched in terms like sprites, parallax, etc well
> > before I saw them in a game magazine or heard the terms in an arcade.
> > I suppose I invited over generalizations of my statements with my game
> > of kickatroll but you have to realize that somebody who knew what you
> > knew was so far out of the norm you wouldn't even affect the
> > statistics.
>
> > > > ...the ability to articulate those things, much less make a comprehensive list
> > > > of changes, wasn't granted to the general public until much later than 1989.
>
> > > The "general public" doesn't ski, skate, or surf, but those things
> > > still exist; if anything, extreme sports have fared better by
> > > remaining niche.  If videogames hadn't "asploded," people would still
> > > be talking about sprites, polygon counts, frame rates, and the like,
> > > albeit in much smaller numbers.
>
> > That group was so small that I literally had to wait until magazines
> > started talking about them before I even heard the terms.
>
> > > > ...I guarantee that discussion was ill-informed in all but the most dedicated
> > > > arcade gamer groups.
>
> > > So, the discussion WAS informed in the most dedicated arcade gamer
> > > groups?  Thank you!  :)
>
> >      Not in mine, and we played enough to do SFII tournaments, beat
> > Strider, Golden Axe and Ghouls N Ghosts in one quarter, etc.  There's
> > always a more elite group, but as long as arcades were around I only
> > met one guy who went to national tournaments, and he never talked
> > about graphical specs or technical anything beyond gameplay
> > limitations of a particular game.
> >      Having searched Usenet many times for information I have found it
> > the best resource on technical matters.  In fact, back in 2000-2001 I
> > found discussions in RGVS to be the best for challenging published
> > spec sheets and common misinterpretations of them.  Almost all of
> > those posters apparently got sick of the discussion and moved on with
> > their lives though.  Even then though, my discussion was with one
> > person in the group and the rest just didn't comment outside of
> > extremely general emotional statements about the quality of one
> > console's graphics over another.  I guess my ultimate point here is
> > much the same as my first one but with the qualifier "almost" tagged
> > in front of no one discusses technical matters of these systems or
> > compares games with any proficiency.  Hell, parallax, in this very
> > thread, has once again neglected to take ROM size, resolution, and
> > signal output quality into account in his graphical comparison.
> > That's because he's trolling, but if he hadn't posted the group would
> > still be asleep.
>
> Scott
> In the 1990s there were times & places where myself and others just
> played games agressively, never talked about specs and tech stuff.
> There were other times & places where others and myself did nothing
> *but* talk about specs, not even playing games at all.
>
> So anyway, I guess I'm a troll.   Or maybe, some people just like to
> argue and attack because they have nothing better to say.   I'm not in
> the mood to be negative and argue about anything except about just the
> games and hardware. I have no wish to attack & insult anyone,
> especially like Bel loves to do.

Steps to making it better:
1. Admit your wrong in all the cross posting.
2. Admit that the points of view of others are as valid as your own
and admit when you're wrong.
(I'd add here not to straw-man other people's arguments, but I don't
recall you doing this)
3. Stop cross posting and starting threads that are barely on topic to
the groups you post to.

You may need to dump the cross posting troll IDs that you use and
start fresh. My better sense tells me I'm wasting my breath, but I'd
absolutely love to have some legitimate technical discussion in here
again.
parallax-scroll
2008-11-10 20:05:24 UTC
Permalink
On Nov 7, 4:35 pm, math_guy <***@hotmail.com> wrote:
> On Nov 7, 1:56 pm, Scott H <***@yahoo.com> wrote:
>
>
>
> > But did you go around arcades making mental notes of how many sprites/
> > layers/colors were on screen so that when the Genesis hit TRU you
> > could immediately compare the two down to every little nuance?
>
> Let me answer this with another question: if you heard your favorite
> song of all time on the radio, would you be able to tell if it had
> been remixed?  Of course you would!  You needn't have made mental
> notes about it; you've just heard it so many times that you've
> unconsciously memorized every detail.
>
> It's the same deal with games: if you spend hour after hour in front
> of a cabinet with your eyes two feet away from a CRT screen, you'll
> start to remember things about it that others may consider minutia.
>
> Sean

Exactly.
Now back in 1989 when I was playing the arcade version of Altered
Beast and watching the displays of Genesis version, I didn't
understand the technical things I understand now, but even then as a
kid, I could easily and instantly tell the difference between the two
and see every detail changed/downgraded in the Genesis version. I was
definitelly not "in awe" of Genesis' supposedly arcade quality
graphics. This was a year before NEO-GEO came along. I didn't pay
attention to what the magazines were saying or what Sega was saying.
Sure, the Genesis was a huge leap up from the NES, Atari 7800 and
Master System but it certainly didn't look like an arcade game, even
though it gave us SOME of the qualities of the arcades. It wasn't all
the way.
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